PoE 2 Early Access Continues With 0.1.1 Patch

Ron Walton

POE 2

Path of Exile 2’s Early Access is growing as Grinding Gear Games (GGG) works on making the game better. The development team has released a new patch to fix many bugs and performance problems that players reported. This update shows GGG’s focus on improving the game based on player feedback.  

The latest patch addresses several key issues. It fixes problems with the Delirium mist expansion, resolves an exploit related to The Adorned, and corrects item equipping issues during combat. GGG has also responded to players’ worries about potential damage to their PCs, reassuring them about system safety.

Players on various platforms, including PC, Xbox, and PlayStation 5, can expect more improvements in the coming weeks. GGG’s active engagement with the community through forums and Discord channels ensures a steady flow of updates and bug fixes. This approach allows the developers to quickly identify and resolve issues, enhancing the Early Access experience for all players.

PoE 2

Path of Exile 2 Early Access: What’s New?

Path of Exile 2 is currently in its Early Access period, and it is gaining attention in the action RPG scene. Grinding Gear Games is actively using player feedback to make the game better. This hands-on approach means the game is always changing, with new features and fixes being added regularly. As a result, players in Early Access experience a game that evolves continuously.

Recent Developments in PoE 2 Early Access

Path of Exile 2’s Early Access period is in full swing, and Grinding Gear Games (GGG) is actively working to improve the game based on player feedback. Recent updates have focused on expanding the endgame experience and addressing bugs. This ongoing development is crucial for shaping the game before its full release.

Patch 0.1.1 and Endgame Enhancements

A recent significant update, Patch 0.1.1, brought several key changes, especially for players who have reached the endgame. This patch introduced new Tower Map areas, offering more variety in endgame mapping. It also increased monster spawns, which means more challenging fights and, hopefully, better loot. These changes show GGG’s dedication to providing a robust and engaging endgame experience.

Patch 0.1.1 Summary

Patch 0.1.1 brought many changes to Path of Exile 2. Here is a summary of the changes.

CategoryChanges
EndgameAdded 4 new Tower Map areas: Alpine Ridge, Bluff, Mesa, and Sinking Spire. Revamped the Lost Towers Map area. Added up to six respawn attempts for the Arbiter of Ash Boss fight (number decreases with difficulty). Arbiter of Ash changes: No longer interruptible during falling flame seed, flaming gale can’t be blocked, longer invulnerability during emergence, less likely to target minions. Added checkpoints to Map areas. Map areas now contain a minimum of 3 Rare Monsters. Citadels can now appear closer to the Ziggurat Refuge. Improved Citadel visibility on the Endgame Map. Maps now display their Biome when hovered in the Atlas UI. Added Overseer’s Precursor Tablets to add Map Bosses to valid Maps. Adjusted Map areas to have more distinct specialities (monster count, content types). Adjusted Map boss encounter rate to roughly 1 in 4 Maps. Adjusted Waystone drop chances and related Atlas Passives. Adjusted Delirium Atlas Passive for Simulacrum Splinter drops. Reduced monsters and small chests in Breaches by 15%. Increased Simulacrum Splinters in Maps by 20%. Added 2D art for Delirium Waystones. Adjusted vendor values for various endgame items. Increased zoom out distance on the Endgame Map (keyboard/mouse).
SkillsSupercharged Slam: Aftershock radius now has a cap. Scavenged Plating: Stack duration now scales with enemy rarity. Greater Lightning Bolt (from Choir of the Storm): Renamed, increased damage, can’t trigger itself on crit. Temporalis: Can’t reduce skill cooldown below 100ms. Meta Gems: Socketed skills can’t gain energy. Vine Arrow: Clarified description. Pain Offering: Removed Aura tag.
MonstersIncreased monster toughness per Essence modifier. Added delay before Essence Monolith monsters use skills. Various monster skill adjustments (damage, range, visuals, frequency) for Forsaken Miners, Rudja, Faridun Plaguebringers, Lost-men Zealots, Filthy Crone, Vile Vultures, Vaal Axemen, Filthy First-born, Rotting/Bog Hulks, Bloated Miller, Zalmarath, Bahlak, Prowling Shades, Gelid/Vaal Zealots, Fiery Zealots, Executioner, Cultist Archers, Jamanra, Mighty Silverfist, Azak Stalkers, Walking Goliaths, Urnwalkers, Slitherspitters, Utzaal/Dreadnaught density, Azak Shamans, Vaal Goliaths, Ritual Chaos Pustules, Trial of Chaos Impending Doom, Essence of Torment/Electricity effects, Volatile Plants. Adjusted Energy Shield modifiers on Monsters. Re-enabled Shielding Monsters modifier in Trial of Chaos.
GeneralEnabled Solo-Self Found League migrations. Strongbox changes: Shorter enemy waves, fog effect fades, increased Research Strongbox chance, visual effect for spawned monsters, delayed Strongbox modifiers. Charms now play an effect when used. Socketables can be overwritten. Salvaging now highlights salvageable items and shows sockets. Flasks with Quality can be salvaged. Increased Armour effectiveness by ~15%. More monsters can be pushed while dodge rolling. Objects can’t be pushed by monsters. Increased Omen Ritual Reward chance. Reduced less desirable item modifier chances. Distilled Emotions info now appears after pickup. Added exit portal to Trialmaster arena. Removed Expedition Vendor level requirement. Expedition Vendor shop rarity now scales with shop level. Reduced visual clutter in many maps. Added tutorial for persistent buff skill gems. Improved area walkability. Improved World Map loading time. Reduced player revive time and penalty. Alva now has a gamble option in Hideout. Reviving out-of-range minions now revives them near you. Quest Tracker shows applicable quests for the current area. Uncut Gems show their level. Charms show charges and active status. Updated World Map icons for completed content. Added propagating Weapon Effect options to Cosmetic Panel. Added/updated 2D/3D art and flavour text for various Uniques. Improved Omen of Whittling tooltip. Improved performance for various boss fights and areas. Fixed various bugs (client/instance crashes, skill interactions, item rolls, object interactions, etc.).
Unique ItemsNumerous Unique items have had their stats adjusted. These changes primarily involve increases to beneficial stats (like resistances, damage, life, etc.) or adjustments to less impactful stats.

Key Features and Access

Path of Exile 2 is available on PC, Xbox Series X/S, and PlayStation 5. It is accessed through Early Access Supporter Packs or by having spent $480 USD or more on a single platform in the original Path of Exile. The Early Access includes a campaign and endgame content, allowing players to experience a significant portion of the game before its official launch.

Platform Availability

Players can access Early Access on various platforms:

PlatformAvailability
PC (Standalone Client)Yes
PC (Steam)Yes
PC (Epic Games Store)Yes
Xbox Series X/SYes
PlayStation 5Yes
MacOSNo

Looking Ahead

GGG is actively listening to player feedback and using it to guide development. This iterative approach is a hallmark of Early Access and helps ensure the final product meets player expectations. With ongoing updates and bug fixes, Path of Exile 2 is shaping up to be a strong contender in the action RPG genre. The developers have put a lot of effort into making the game enjoyable and are working hard to make it even better. Keep an eye out for further updates as Early Access progresses.

Key Takeaways

  • GGG prioritizes bug fixes and performance improvements in Path of Exile 2 Early Access
  • Regular patch updates address critical issues across multiple platforms
  • Continuous player feedback shapes the game’s development and refinement

Progression and Balancing Updates

Path of Exile 2’s early access continues with significant changes to character progression and game balance. Grinding Gear Games (GGG) addresses player feedback and implements adjustments to enhance the overall gameplay experience.

Character and Skill Developments

GGG has introduced updates to the Passive Skill Tree and Support Gems. Players now have more options for character customization. The Passive Point Respeccing system has been improved, allowing for easier build adjustments.

New Skill Gems have been added, including Magnetic Salvo and Rolling Slam. These skills offer fresh gameplay mechanics and build possibilities. The Tremors Support Gem enhances area-of-effect abilities, while the Bidding Support Gem introduces unique risk-reward mechanics.

Runes and Gemcutting have received tweaks to provide better balance and more interesting choices. The Fiery Death Support now offers increased damage scaling for fire-based builds.

Endgame Adjustments and Monster Balancing

The Trial of the Sekhemas, a key endgame activity, has undergone balance changes. GGG has adjusted the difficulty curve to provide a more consistent challenge across different character builds.

Monster balance has been a focus area. Rare monsters now have modified behavior and abilities to create more engaging encounters. The Volatile Crystals and Siphons Flask Charges modifiers have been retuned to be less punishing.

Breach Encounters have been reworked to offer better rewards while maintaining their challenging nature. Zalmarath, a popular endgame boss, has received AI improvements and new attack patterns.

Item rarity and unique item drop rates have been adjusted to improve the overall loot experience. Crafting options have been expanded, giving players more control over item creation.